The challenge? How to design a scalable content distribution platform able to handle a massive flood of emerging 360 videos. Oh, and it has to work on both Google Cardboard and High-End VR hardware like the Oculus Rift and HTC Vive. It was a really amazing project to work on!
While at Jaunt, I was a hybrid of UI/UX designer and Technical Artist, developing custom tools and workflows to implement new interface features.