The challenge? How to design a scalable content distribution platform able to handle a massive flood of emerging 360 videos. Oh, and it has to work on both Google Cardboard and High-End VR hardware like the Oculus Rift and HTC Vive. It was a really amazing project to work on!
While at Jaunt, I was a hybrid of UI/UX designer and Technical Artist, developing custom tools and workflows to implement new interface features.
![](http://mjmurdock.com/wp-content/uploads/2018/03/wmplayer_2018-03-06_14-51-20.jpg)
![](http://mjmurdock.com/wp-content/uploads/2018/03/oculusstore.jpg)