/Posted by: indierocktopus
The challenge? How to design a scalable content distribution  platform able to handle a massive flood of emerging 360 videos. Oh, and it has to work on both Google Cardboard and High-End VR hardware...
/Posted by: indierocktopus
I was a design prototyper / consultant on the very first version of Oculus Home: I developed custom tools in Cinema 4D and Unity 3D that allowed for rapid prototyping in VR allowing the team...