Oculus Home :: VR UI Design

I was a design prototyper / consultant on the very first version of Oculus Home:

I developed custom tools in Cinema 4D and Unity 3D that allowed for rapid prototyping in VR allowing the team to test UX ideas, animation concepts, and VR aesthetic.

 

This represents one of the first consumer VR store portals, so a lot of conventions needed to be developed from scratch.

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